Many gamers may be aware of how within video games, much like many other basic living requirements, the protagonist rarely, if ever, needs to rest their weary head and go to sleep. This is an especially odd notion whenever the game has a day and night cycle.

Throughout Bioshock you only need to eat when you’re at death’s door and in Far Cry you can drive, hunt and murder your way through its world for days without even needing to blink. Granted in the former example you’d never want to rest and close your eyes, but the point remains regardless.
 

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Image courtesy of Destructoid

That’s why, bizarrely enough, it’s considered more unusual an occurrence when during a vigorous adventure the game does offer up a bed to slumber in. There’s always the kind of classic uses within games, such as restoring health (and in the case of Fallout, somehow healing crippled limbs) or, much to the chagrin of many who played Persona 5, a means of simply transitioning from one day to another.

However, given how varied video games are it should come as no surprise that many different interpretations for beds and the act of sleeping have appeared. No longer are beds for comfort, nor is sleeping just for the act of giving your brain a break. No, according to games they can serve supremely strange purposes, as the following will show.
 

The Legend of Zelda: Breath of the Wild: Sleeping Off a Humiliating Defeat

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Image courtesy of Kotaku

 

We’ve all had mornings where we’ve not felt like getting up to face the day. Whether it’s after a particularly heavy night of drinking or an embarrassing incident at work has left you want to call in sick, sometimes we’ve all simply wanted a little extra time in bed, or to stay in bed full stop. Even the renowned modern artist Tracey Emin stayed in bed for four days after a rough break-up; but Link from Breath of the Wild takes the gold for sleeping in.

Read more: You Made Your Bed Now Sell it to Tate: How a Bed Became Art

As is often the case in games from the much loved and influential The Legend of Zelda series, the plot of Breath of the Wild revolves around trying to stop the notorious and long serving antagonist, Ganon, with the help of the titular Princess Zelda. The difference between Breath of the Wild and most of its predecessors though is that the game starts with Link, Zelda and Hyrule as a whole taking on Ganon.

Sadly, Link hadn’t collected enough heart pieces or found the upgraded hookshot (or something) so he was thoroughly beaten by Ganon and gets knocked out, leaving Zelda little choice but to seal him into Hyrule Castle.

Fast forward an entire century and Link finally wakes up, learning that Ganon is still thrashing around in the castle and that the people of Hyrule consider him a failure for not being able to do the one job he’s had for the last 17 or so games. Rightly so, as I can understand sleeping through the first decade but a century? That’s just lazy, Link.
 

Wolfenstein: The New Order: Accessing a Secret, Nostalgic Level

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Image courtesy of Games Radar

 

With any luck, the previous entry would have seen sleeping as deeply relaxing, though BJ Blazkowicz, the protagonist of the Wolfenstein series, probably doesn’t. Opportunities to rest are far and few between in the fast-paced, modern reimagining title dubbed ‘The New Order’, so when Blazkowicz stumbled across the closest thing to a bed in the game he must have viewed it dubiously.

Any suspicion would be highly justified. Found at the beginning of the game’s fifth chapter within a safe house, those exploring the fairly open area can find all sorts of little Easter eggs (jokes and secrets programmed into the game, for those not in the know) scattered around. Though, as aforementioned, there’s a mattress laid in a dark corner that, when looking at it, offers the button prompt simply labelled ‘Nightmare!’

Should players opt for this, Blazkowicz goes to sleep and his ‘dream’ is played out; a total recreation of the first level from the 1992 game, Wolfenstein 3D. Complete with retro graphics, everything is meticulously portrayed as being the original game, albeit Blazkowich himself, who is still fully rendered in 3D, making the dream-like atmosphere all the more abstract. Still, it shows us that even when sleeping America’s greatest soldier is great at taking down Nazis.
 

Mario & Luigi: Dream Team: Creating a Portal to a New World

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Image courtesy of Techno Buffalo

 

Returning to the slightly more child-friendly realm of Nintendo, the Mario & Luigi games are a series of RPG games that stay faithful to the handheld market. Focusing not just on the eponymous mascot, but his lesser known younger brother, the Mario & Luigi games usually follows the same formula as essentially every Mario game, which involves rescuing the permanent monarch of the Mushroom Kingdom, Princess Peach.

In Dream Team this is no different, though she’s dragged into a different dimension known as the ‘Dream World’. This is inadvertently caused by Luigi who, the bumbling fool he is, doesn’t realise that taking a nap on a pillow will open a portal to a parallel world.

The game was made during what Nintendo dubbed ‘The Year of Luigi’, celebrating his 30th anniversary of appearing in the games, so naturally this game would have a bigger focus on him. But, if you ask me, making him the catalyst to a disaster isn’t much of a compliment.

Anyway, due to this focus on his character Luigi’s ability to sleep on specific pillows grants the brothers access to this unusual realm, though a ‘dream version’ of him is also present to help Mario out.

Within the Dream World this ‘Dream Luigi’ (yes, there’s a real motif to this game) can provide aid beyond just jumping on enemies, such as being able to transform into a literal vortex to blow gusts of wind. This suggests that, even given the format of being a magical world accessed through sleep, Luigi is able to control aspects of that realm via lucid dreaming that wouldn’t make him a helpful sidekick but a god of that domain. Now that’s a way to compliment a character.
 

Dying Light: A Transition Between Game Modes/Genres

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Image courtesy of Gamepressure

 

Flipping back completely to the dark side, Dying Light features a tagline that can summarise what the setting is like when the sun goes down: ‘good night, good luck’. An open world, parkour navigated zombie game, Dying Light mixes a lot of elements from previously developed games, such as Mirror Edge’s first-person parkour system and the melee combat focus of Dead Island, yet its unique selling point is what happens when the lights go out.

Players control Kyle Crane, an undercover operative who’s essentially tireless and able to run for miles at a time without needing to stop. This comes in handy when a mob of zombies are chasing you, especially the ‘special’ variants, since the game has zombies both fast and slow.

During the day you can explore the city of Harran, doing missions, helping survivors and scavenging for supplies. The game is more of an action survival game at this point, but as soon as you go to bed and night falls…

… it becomes a survival horror.

Not only are all the regular zombies faster and stronger, there are insanely scary and monstrous zombies that chase you down and relentless hunt you. They’re almost impossible to kill and strong enough to take you out in a few hits, turning you from the hunter to the hunted.

It’s in the early stages of the game (and, honestly, probably until fairly late as well) that you’ll want to hide indoors when night comes, which makes that sleeping bag on a mattress an invaluable tool for survival.

Oddly this sleeping bag option is present in every single safe house, regardless of whether there’s more comfortable lodgings in the same space, or even the same room. Sure you don’t want to sleep in that perfectly good bed, Crane? No? Alright then.
 

Guilty Gear: As a Genuine, Actual Fighting Character

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Image courtesy of 7wallpapers

 

You can’t make this stuff up. I mean, you can and someone blatantly did but, well, you shouldn’t make this stuff up.

Guilty Gear is an incredibly technical, and incredibly weird, fighting game series that’s renowned for its extensive and seemingly never-ending story, as well as its eclectic cast of bizarre characters. Bedman, as in a man literally nailed to a bed, is one such character.

Yet, as weird as he is, he’s still mild compared to some of the other playable characters. The game features such aberrations of nature as an insane doctor that brandishes a giant scalpel and a paper bag mask, and an artificially created human that’s in love with a giant sentient key.

As I said, you shouldn’t make this stuff up.

Moving on though, despite some of the stranger characters having a backstory, the enigmatic Bedman doesn’t. He’s simply a man who is asleep 90% of the time, yet resides in a converted hospital bed come mechanised killing machine.

Evidently at a genius level and able to teleport, invade dreams and somehow not be torn asunder from being dragged around by a giant creepy bed, Bedman is as far from a conventional fighting game character as you can get. A shape-shifting, magic wielding and near indestructible bed; Bedman’s bed has to be the strangest bed in a video game to date.
 

Do You Need a Real-Life Bed?

None of the beds at Happy Beds are designed to fight off gargantuan robots or spellcasting cyborgs (yeah, more Guilty Gear characters), but they are designed with comfort, durability and quality in mind which, personally, I’d prefer to have in my bedroom.

Know of any other bizarre beds or examples of sleeping in video games? Tweet us, find us on Facebook and tag us on Instagram with your thoughts!

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